Comments

Log in with itch.io to leave a comment.

I also usually don't like tower defense but this game is great - nice work!

I'm at the last island, the jurney was fun and cute.

maybe I wold liked to choose the list of possibile upgrade, to let me try different strategies.

also the possibility of increase zoom in.

Nice idea! I think the gold mine triggers many battles which in turn give more rewards is a little imbalanced. Spreading out the mines create a series of trivial battles and the global rewards stack up. Probably have a limit on number of encounters per loop, where the number of monsters may group up to stack the risks will be more balanced.

(+1)

good point! i have a few options that we are discussing

  1. switch to an XP-based system: so you don't get 1 tile per battle (will help, not solve the issue)
  2. gold mines aren't cards, but appear on the loop periodically
  3. limit max battles per loop: nice fallback

The easiest fix is doing option 1 and 3 to provide some top-end balancing, but there will always be an issue with gold mines rng influencing your run significantly.

Any other ideas?

(+2)

I usually don't like tower defense. But I really had fun with you game! :o

The characters are so cute and the whole idea is just very enjoyable.

Keep up the good work! ♥

Thanks!  Let me know if you have any feedback around the game balancing.