Nice idea! I think the gold mine triggers many battles which in turn give more rewards is a little imbalanced. Spreading out the mines create a series of trivial battles and the global rewards stack up. Probably have a limit on number of encounters per loop, where the number of monsters may group up to stack the risks will be more balanced.
good point! i have a few options that we are discussing
switch to an XP-based system: so you don't get 1 tile per battle (will help, not solve the issue)
gold mines aren't cards, but appear on the loop periodically
limit max battles per loop: nice fallback
The easiest fix is doing option 1 and 3 to provide some top-end balancing, but there will always be an issue with gold mines rng influencing your run significantly.
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I also usually don't like tower defense but this game is great - nice work!
I'm at the last island, the jurney was fun and cute.
maybe I wold liked to choose the list of possibile upgrade, to let me try different strategies.
also the possibility of increase zoom in.
Nice idea! I think the gold mine triggers many battles which in turn give more rewards is a little imbalanced. Spreading out the mines create a series of trivial battles and the global rewards stack up. Probably have a limit on number of encounters per loop, where the number of monsters may group up to stack the risks will be more balanced.
good point! i have a few options that we are discussing
The easiest fix is doing option 1 and 3 to provide some top-end balancing, but there will always be an issue with gold mines rng influencing your run significantly.
Any other ideas?
I usually don't like tower defense. But I really had fun with you game! :o
The characters are so cute and the whole idea is just very enjoyable.
Keep up the good work! ♥
Thanks! Let me know if you have any feedback around the game balancing.