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Devlog
Game design question: should we pick the system that is fun today or the system that will be more balanced long-term?
July 22, 2026
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fridayyy
#devlog
We are a small team of 3 working on a Loop Hero inspired roguelite where each run you build out a town that powers up the hero as they patrol the perimeter, fighting any monsters in your path. Outside...
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v0.4.1 release notes
July 18, 2026
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fridayyy
v0.4.1 is now live! New tile level-up system: merge duplicates to level up spend gold to refresh your choice of tiles islands start with 50% more monsters, as the number of tiles decreased signficantl...
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v0.3 Release Notes
April 30, 2026
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fridayyy
Loop Explorers is an early demo of a roguelite autobattler game that is build around our favorite part of Loop Hero, tile placement. Version 0.3 of Loop Explorers will be our first publicly available...
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v0.3.1 Release Notes
April 30, 2026
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fridayyy
A lot of testers had trouble understanding what tiles did, so we did a major revamp of how tiles are displayed to show all of the relevant information in one place. Additional balance Fire Ability tow...
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