v0.4.1 release notes
Loop Explorers » Devlog
v0.4.1 is now live!
New tile level-up system:
- merge duplicates to level up
- spend gold to refresh your choice of tiles
- islands start with 50% more monsters, as the number of tiles decreased signficantly
- all users start with 1 wheat tile (test to ensure users are guaranteed a baseline amount of healing and gold per loop)
- created a clone tile to give more control
Allies don't level-up automagically based on loop number anymore
- this is a major debuff, so we decided to greatly buff ally tiles
- introduced more global tiles to boost ally stats - like level-up
Other changes
- adjusted goldmines so users can't spam gold mines to get more tiles
- gold mine goblins reward the player with gold instantly, but don't pay out tiles (stop gold mine spamming)
- removed delete tile button and created a destroy tile
This build is still a bit in flux, as the new level-up system had a lot of knock on effects, but the build is coming along and we have a lot of ideas to continue to build on this.
Expect a major overhaul of the visual style of the game for the next major release (v0.5). Stay tuned for more!
Get Loop Explorers
Loop Explorers
A roguelite autobattler with a tile placement twist: build your kingdom, loop by loop
| Status | In development |
| Author | fridayyy |
| Genre | Strategy |
| Tags | Auto Battler, loop, Roguelike, Roguelite |
More posts
- Game design question: should we pick the system that is fun today or the system...18 days ago
- v0.3 Release NotesApr 30, 2026
- v0.3.1 Release NotesApr 30, 2026
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