v0.4.1 release notes


v0.4.1 is now live!

New tile level-up system: 

  • merge duplicates to level up
  • spend gold to refresh your choice of tiles
  • islands start with 50% more monsters, as the number of tiles decreased signficantly
  • all users start with 1 wheat tile (test to ensure users are guaranteed a baseline amount of healing and gold per loop)
  • created a clone tile to give more control

Allies don't level-up automagically based on loop number anymore

  • this is a major debuff, so we decided to greatly buff ally tiles
  • introduced more global tiles to boost ally stats - like level-up

Other changes

  • adjusted goldmines so users can't spam gold mines to get more tiles
  • gold mine goblins reward the player with gold instantly, but don't pay out tiles (stop gold mine spamming)
  • removed delete tile button and created a destroy tile

This build is still a bit in flux, as the new level-up system had a lot of knock on effects, but the build is coming along and we have a lot of ideas to continue to build on this.

Expect a major overhaul of the visual style of the game for the next major release (v0.5).  Stay tuned for more!

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